Now for the Kavallarioi. These are all Fireforge Games. I mixed in some archers to represent the rear row of archers in the formation.
Now for the Kavallarioi. These are all Fireforge Games. I mixed in some archers to represent the rear row of archers in the formation.
Now that the Lombards are finished, for now... I started on my next army, the main opponents of my future Normans, the Byzantines. While reading up on Byzantium during this time, I quickly realized that I wanted to follow the rule of cool and add whatever I wanted while keeping it relatively historical. This army is mainly made up from Fireforge Games with some Victrix, Crusader, and Gripping Beast added to the mix. One of the traits of the army was that the units combined missile troops in the back rows of the formation. I pondered on how to show this in the units sizes for Hail Caesar. I feel like I came up with an adequate solution.
First up are the Kontaratoi. For the first unit, I wanted to make a large unit so it has 4 bases instead of the normal 3. I read somewhere that by this time, archery across the board had declined. Not that people stopped using the bow, they just were not that good. To represent this visually, I mixed in some slings as these were easier to use.
Well, here are the rest of the Lombards. First up were a test group for me. I wanted some generic Holy Roman Empire troops. Just a small unit from a very minor German state that sent some troops to help the Pope in his struggles with the Normans. I believe they are a mix of WGA Late Romans with some Goth heads added, Gripping Beast Vikings, and the odd head from the Oathmark humans. In Hail Caesar, they would be a small unit.